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    Astellia 957+ hours on the EU server

    Astellia 957+ hours on the EU server


    957+ hours on the EU server

    Posted: 22 May 2020 05:23 PM PDT

    Previous post at 190+ hours : https://www.reddit.com/r/Astellia/comments/fr9cay/190_hours_of_gameplay_in_the_eu_server/

    TLDR: It's fine if you're into PvE

    The game's community is improving with new players and some older players have left the game due to big changes brought to each class. My comments and points of view regarding the community has sadly not changed, although I have started to see more down to earth players around overall. Overall, today, I'd say the EU server has a decent community to play with. Although most players only spend time with their own personal group of friends and don't necessarily socialize outside of that group, which isn't something I'm personally irritated by.

    Here are some things I would note this far out into the game:

    - The astel system is really cool and I really enjoy it

    - New commers are generally really cool people, the older players still remain toxic for the most part

    - It's difficult to do PvP because the whole community prefers PvE :

    I think the reason for this is it's really difficult to do PvP in Avalon (a map created for PvP where there are 3 factions who fight against each other) because "War Time" only lasts two hours only to switch to "Peace Time", which also lasts for two hours, when people have to do the PvE quests given by Avalon NPCs. The ranking system also makes you obliged to farm up if you want to do a good ranking thus get more Zender (in-game currency). One criticism I have about this is obviously that Avalon should be PvP centered and have less details in it. The map is filled with mobs which makes it difficult when targeting the enemy and the visuals are just too much; players get consistent lags while moving from a part of the map to another, you can't really do multiple expeditions because it will lag miserably.

    - The targeting system is flawed: You can't choose your target organically, you have to press tab 100 times to get to the target you wanted

    - I find the "hardest dungeons" are not hard enough and I would love to have an expedition focused dungeon where we all get good drops if we perform well, whereas now we -maybe- will get a good drop

    - You have too many PvE responsibilities for my liking, and the game doesn't encourage you to do PvP stuff

    - The other PvP options are 1v1, 4v4 and Guild vs Guild, none of these platforms are active and most people just go in there once a week to get the weekly rewards from it.

    Thoughts on recent changes:

    - I like the new changes and maps that are coming, I trust they will add a lot and will force people to get out of their bubble.

    - I don't care about the changes brought to each class because this is done in each and every MMORPG, if they don't do it the community will die off because everyone will be end-game

    submitted by /u/Yesilmor
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